Special Items
7th Attempt Buffs
THE DICHOTOMOUS COIN. Lucky is given a coin by Alexander. As he flips the coin into the air, it diverges into two identical coins that rejoin as they fall back down into his palm.
"Double Down": 1x/day Lucky can split himself into two to either:
Double the total damage of a given attack AFTER knowing the result (after landing his attack, a double of Lucky splits off and repeats the same exact attack)
Half the damage of an incoming attack BEFORE knowing the result (as the damage nears, Lucky splits into two, his double dissolving under the weight of the damage)
"Heads or Tails": 3x/day as a reaction Lucky can flip his coin. An enemy up to a large size category is flipped prone and takes 3d6 falling damage. This can also be used to lift an ally from the prone position.
3/day: Random Magical Arrow (roll on this table: 100 Random Magical Arrows); Lucky will innately know the type of arrow prior to firing. If Lucky chooses not to fire this arrow, it still consumes a use.
3/day: Trick Shot.
Mirrors on Mirrors: The dichotomous coin flies from Lucky's Hand and forms two mirrors off which his arrows can ricochet. The first mirror must be within 30 feet of Lucky. The second mirror must be within 30 feet of the first mirror. The total distance of the arrow cannot exceed the range of the bow.
THE ASCENDED TOME OF MORADIN. Bjorn's mind is opened by Moradin, and the secrets of his book are revealed.
Three rules: 1. Fight bravely, 2. Get angry, 3. Always do cool shit.
Flight: 30 ft. wingspan of wings made out of pages that explode from the book on the SPELLING of the command phrase "C-O-O-L-S-H-I-T". Black ink spreads over the pages rendering magical paper wings of solid black. 40 ft. flight speed.
Carbon Copy: Once per day, your book can recreate an attack that was used against you within the past minute (10 rounds) as one of your ATTACK ACTIONS. If Carbon Copy is used on the same enemy who is being copied, the attack automatically hits. If used on a different enemy, roll for attack (+9 to hit). No resistances. Max returned damage: 50.
Paper Cut: As a bonus action, pages fly out and reform into any weapon. The weapon must be wielded by Bjorn's hand. The weapon is considered a magical weapon for the purpose of resistances with the damage/dice associated with the type. When the weapon lands a hit, the blood of the enemy is absorbed like ink on a page. Bjorn is healed 5 HP per hit with Paper Cut weapons. At the end of his turn, the weapons burst into pages and are sucked back into the book.
The Book of Moradin is now animated and flies about.
THE HERALD OF VISHNAIVA. Sankara's body is transformed and his druidic abilities enhanced as he becomes the Herald of Vishnaiva.
Wings of Vishnaiva: Sankara has grown mighty owl wings from his back that appear to be and assume to mechanical properties of an emerald and azure cloak when not in use. 50 ft. flight speed. Advantage on Stealth checks when flying (due to the silent flight of owls). Sankara does not have use of the Wings of Vishnaiva while in Wildshape.
Temple of Vishnaiva: Sankara's body has become immutable in life or death. He cannot be transmuted or disintegrated against his will; immune to lycanthropy.
Elemental Vengeance: If Sankara takes elemental damage (fire, cold, lightning, acid) he can add 1d10 of that damage type for the rest of the encounter. Ends when out of initiative. Cannot stack damage types.
Divine Wildshape: Sankara can Wildshape into creatures of a CR equal to druid level divided by 2 (usually 3) rounded down. Gains 2 additional Wildshapes per day. Ignores the somatic/verbal components of spells and can spellcast in Wildshape (limited to cantrips, 1st level spells, 2nd level spells).
CR 2: Giant Boar, Giant Constrictor Snake, Giant Elk, Polar Bear, Rhinoceros
CR 3: Giant Scorpion, Gold Dragon Wyrmling, Killer Whale, Owlbear, Phase Spider, Winter Wolf
CR 5: Giant Crocodile, Triceratops, Werebear
CR 6: Mammoth, Wyvern, Young Brass Dragon
The remainder of this list is exhaustive and is limited by the GM. These require two uses of Wildshape.
CR 7: Giant Ape, Young Copper Dragon
CR 9: Young Silver Dragon, Treant
CR 10: Young Gold Dragon
Vishnaiva's Gift: Sankara has received an brilliant, emerald-colored owl familiar (see Owl stat block). See rules on familiars. If the familiar drops to 0 HP, it disappears without a trace and reappears the following day.
The Devourer
HP: Based on HD absorbed from non-undead, non-construct beings (CURRENT HD: 600 - Updated Weekly)
If The Devourer's HD falls to 0, it immediately begins to plummet down. All weaponry ceases to work. All abilities cease to function. The Devourer can rebuild itself once it absorbs 500 HD. All that is required is that a plank of wood be salvaged by the party.
AC: 15
Damage Threshold: 30 (immune to poison and psychic damage)
Speed: 100 feet (combat)
Attacks & Abilities
Overland Flight: 10 HD per hex
Attack: Arcane Ballista (Bow of the Ship)
AC: 15, HP: 50 (can be "healed" by drawing from current HD 1:1 ratio)
Cost: 20 HD
Damage: 3d10 magical piercing damage
Range: 400 ft.
Attack: Arcana Check vs. Target AC
Attack: Single Cannon (Stern of the Ship)
AC: 15, HP: 50 (can be "healed" by drawing from current HD 1:1 ratio)
Cost: 20 HD
Damage: 5d10 non-magical bludgeoning damage
Range: 500 ft.
Attack: Athletics Check vs. Target AC
Attack: Cannon Group (Port & Starboard Side)
AC: 15, HP: 50 per cannon (can not be hit directly until ship HP falls below 1000)
Cost: 100 HD
Damage:
Automaton Crew: 5d10 x 1d4 non-magical bludgeoning damage
Living Crew: 5d10 x 2d4 (max 4)
A living crew can be hired. The cost is 40 gp/day for a 20-man crew. This pays their salaries plus all costs of living. For the purposes of simplicity, the crew does not take damage in battle and can only man the cannons. (Open to ideas from players as to what other options having a living crew might open up!) They require 6-months of payment in advance (7,200 gp). Thus far, the party has not hired a living crew.
Attack:
Automaton Crew: Intelligence Check vs. Target AC
Living Crew: Intimidation/Persuasion/Charisma Check vs. Target AC
Ability: Healing Well
In the hull of the ship is a well of arcane energy that can be used to heal the party for any amount they wish. The amount healed is deduced from the ship's HD in a 1:1 ratio. Example: Fearne heals for 50 HP, then 50 HD would be deducted from the ships HD pool.
Ability: Do A Barrell Roll
The Devouerer rotates 360 degrees. Any creatures not secured to the ship are thrown off. Party members are magically anchored to the ship unless they refuse.
Cost: 50 HD.
Ability: Beam Me Up
The Devouerer can use its arcane energy to levitate any party member back onto its deck at a speed of 100 ft/second. Requires a direct line of sight. Range 1000 ft. A party member is not immune to taking damage while being returned to the ship and can be subject to attacks of opportunity.
Cost: 75 HD per character
Ability: Slow Fall Paraglider
The Devourer can slow the fall of any character such that they do not take falling damage or make a sound when they land. Range 1000 ft. Requires direct line of sight. A party member is not immune to taking damage while being returned to the ship and can be subject to attacks of opportunity.
Cost: 25 HD per character
The Dark Mirror
In exchange for one magic item to be consumed plus 200 gp, The Dark Mirror will do its best to produce a magic item that fulfills the request of petitioner. The items produced are made of glass and may break after a number of uses to be determined by the GM.
Additionally, The Dark Mirror may be used to located magical items of interest to the party. If an item can be scryed, The Dark Mirror will begin searching for the item. The search time will vary. Once located, the mirror will show an image of an item as it appears in its current location as well as it's location relative to the Mirror. Ex: "North. You see a vision of a dagger gripped by a skeletal hand on a hard stone floor. Snow is scattered about seemingly blown in through the bars on the open window. A small inscription can be made out on the wall across the room. Time has worn off most of the lettering, but you can at least tell that its dwarven."